PlayStation VR2 – PlayStation.Blog https://blog.playstation.com Official PlayStation Blog for news and video updates on PlayStation, PS5, PS4, PS VR, PlayStation Plus and more. Wed, 10 Jul 2024 13:06:21 +0000 en-US hourly 1 https://www.altis-dxp.com/?v=6.4.4 https://blog.playstation.com/tachyon/2019/03/cropped-pslogo.png?X-Amz-Content-Sha256=UNSIGNED-PAYLOAD&X-Amz-Security-Token=IQoJb3JpZ2luX2VjEJL%2F%2F%2F%2F%2F%2F%2F%2F%2F%2FwEaCXVzLWVhc3QtMSJGMEQCIGGKkMCtJhxK9Ob0Cl2%2FcBMMT%2B7sulbtVvBHti4DeVNEAiBFhXmnzCJeUAeF0liwJEHBq7GdSIC%2B5cy4FbqhVvypDyr9AwhaEAAaDDU3NzQxODgxODQxMyIM1TUlQ6yuIl0R%2B%2FdRKtoDpSLGZxY4LijrVJUO3Rip7qeE4b0k8fKkoHVr%2BZ%2FQOX3%2BV7ca4Bh5lr4kI2NLNT0AROlnppAtkbHiiQO1ZMypGrcpLm8GsJtumH%2FkDc9dOaQPuKLbsYRmZyAaGjrXF3mRUhpPedr0kLBNeh85Qz1IeDJPnNULGBvJAe8Hw%2FplAJJS0Vm3YndkfwsIovS%2FuCKIMVZXyoguEqqV0IZpygElBwJeE%2FLfn6bZFGO9aLgBbfPzDPkq45kCyc%2BhQ3Q8ezkNDjrXa3Rvvb1EP5KslsybTst%2FC7y5gcMPq8m3unSufTous7G7x4Tkd3cRn4GbKdqY56%2F7eyvin6Uitpxx%2BOWACrkYlwYLnnqnfYWqwuxIdGaKQNmXDhcQyLsSgKrXLaqpEIc1XLJOY7o8evibwprGOT0thmspgk6Sk7YnqFLxZwF3cXGIRmWIZ0droPbeXoifqBaUSxARBXJdkxukh%2B4yNW7KXf3tR8gbNeZfiQvOfNhNh%2F4LaoR9ZK4YYQC4HpHJMfAemxUJ5bqMCvpL7Hhxq23OfigtlcexqSsrZhYoZgMSAGfuJviru3fXbytxVP%2Faq2rk35zEH8S8jb4W2zH8W1Bs09jTASBILNvKFvyQMcEfkbtJ2tP6%2B3CQMLfHvrQGOqYB1aisy5eB1tI61%2BxEJU798itu0z9TR81RrqDf7RusBIqeBaDmq9pi4LSRZDYCszgi35ZKoNb%2BmUMQG3qDVban3kb2GMAmbxv9kofA8d0enxhDZDwwDZ4B2rZ4gNC6m65OVReqZ0ln1nKhI7QWX2D8Z65ohaNrHS7kF%2FmWxM9DJcjjGGKkypNBaiq0zSv8E%2BFQjvG%2FbeyV%2BJj8%2B79wmsrkXgBZx0ZCtA%3D%3D&X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Credential=ASIAYM4GX6NW6SZGU2PJ%2F20240711%2Fus-east-1%2Fs3%2Faws4_request&X-Amz-Date=20240711T093431Z&X-Amz-SignedHeaders=host&X-Amz-Expires=900&X-Amz-Signature=a4117940ae6280947db47210c74c7509060297205e48a0a3181d614a61577245&fit=32%2C32 PlayStation VR2 – PlayStation.Blog https://blog.playstation.com 32 32 Metro Awakening: adapting the post-apocalyptic survival horror for PS VR2 https://blog.playstation.com/2024/07/10/metro-awakening-adapting-the-post-apocalyptic-survival-horror-for-ps-vr2/ https://blog.playstation.com/2024/07/10/metro-awakening-adapting-the-post-apocalyptic-survival-horror-for-ps-vr2/#comments Wed, 10 Jul 2024 13:01:42 +0000 urn:uuid:6530f9dd-797d-4772-a00e-c28cc2670bcb The post-apocalyptic survival horror Metro series – based on the best-selling sci-fi novel series of the same name by Dmitry Glukhovsky – plunged players into an oppressively dark and dank underground network and the ruins beyond.

Highly immersive and critically acclaimed, the franchise has spawned three games to date. Before year’s end, that count will reach four. Announced at State of Play this past January, Vertigo Games – creator of Arizona Sunshine and After The Fall – revealed it has spent the last few years working on an all-new game built for PS VR2. Metro Awakening is a standalone story set prior to the events of the original title – Metro 2033. I sat down with Creative Director Martin de Ronde and Game Director Samar Louwe to discuss more about how this world has been adapted to VR and how they’re keeping the title authentic to the series.

The game’s story has been created in collaboration with the original author

“One of the first things that we did when we embarked upon this project was to reach out to Dmitry [Glukhovsky],” explains de Ronde. “For us almost like, we were expecting him to come in and come up with another story for the game that was in line with the other Metro games. But instead, he came up with a very, very personal, emotional story for a new character. […] It also meant that our focus started to shift from taking a straightforward approach to a more story-heavy and story-driven approach in this particular game. And of course, the Metro series has always been known for the story that differentiates from other first-person shooters out there, but this time around, I think Dmitry really wanted to make sure that the story and the development of the characters was even more important.”

It’s still going to stick close to the playstyle of the mainline games… 

Part of our onboarding process for every team member is to play the games, of course,” explains Louwe. “And so we look at what the strengths are of the franchise, and specifically on which of those strengths are translatable to VR. And some of the things that we noticed is the dynamic that they have between stealth and combat. And always making sure that you’re on your toes, and that you are never really sure when people are going to spot you. That’s something that works very, very well in VR. There’s just something about creeping up on enemies, listening to what they’re talking about. Of course the nature of VR, you can physically sit behind cover, maybe you can peer through a hole in the cover, and then you can spy on your enemies.”

“But rest assured for everybody that is a little bit more trigger happy,” interjects de Ronde. “There’s plenty of classic Metro action in the game.”

“I think it’s also good to say that the mainline games, of course, have Artyom,” Louwe continues. “After the first game he becomes a Spartan. But in [Metro Awakening], our protagonist is not necessarily a combat expert. So with that in mind, it also fits better to have a bit of a slower pace to the combat versus narrative than the original Metro series.”

…and keep close to their look and feel, thanks to original developer 4A Games

“We were very happy that 4A helped us fantastically well with supplying all the assets that they have from those games,” explains de Ronde. “We were able to either use some of those assets directly or use them as a reference for most of the stuff that we built in the game… it’s helped ensure that the game looks the way it looks. 

“There are assets that we looked at, and we wanted to use them specifically because they play a role on the mainland series, we wanted to reuse them again. In our game, you want to also make sure that fans recognise those elements. And then there was obviously stuff that serves the purposes as reference. And then there’s stuff that we’re almost regressing in terms of what would have looked like, X number of years before the events in the mainline series.”

You’re still going to feel the pressure of your bullet count

“You’re basically constantly looking for ammo,” chuckles Louwe when asked if, like the previous games, sourcing bullets is going to be an ongoing concern. “We have this beautiful environment, we have this beautiful world, our art is made sure that there’s detail to explore. But you also need a reason to explore. And the main reason to explore every nook and cranny is to just find bullets. We figured it would be best to hide those in small packets. So you won’t necessarily find full clips all the time. Instead, you will be finding single bullets out here, a couple of bullets there. And we’ve also made an effort to make sure that in some cases that there’s a bit of environmental storytelling around how that ammo got there, and something that triggers your imagination.

“The philosophy that we’ve taken along for this is also that basically, if you look everywhere, you’re probably going to have enough bullets to get through your combat encounters. If you just look on the critical path, you will probably have to be a better shot. And if you don’t scavenge at all, then you’re gonna have a hard time. Of course, you can always fall back to stealth. If you’re successful at that, then that’s always an option.”

Translating the tactile nature of Metro to PS VR2

Wiping your gas mask clean, pulling out maps, peering at ammo counts on guns rather than UI helped immerse you in Metro. I ask whether that makes for an easy VR adaptation. Vertigo’s research proves it can’t be a like for like.

“It’s an interesting point you bring up about wiping clean your gas mask… because Metro is such a tactile world it was obviously for us something that we definitely wanted to try and incorporate in the game. We tried to come up with an alternative way of wiping clean your gas mask that I think fans will very much still appreciate, even though it’s a slightly different version and wiping it when you have it on your face.”

“We chose to keep a lot of our UI and interactions as diegetic as possible,” continues Louwe. “For example, if you want to see how many bullets you have left in your gun, we could have put a counter on it. But we didn’t do that. Instead we opened up the clip, so that you can actually see how many bullets are in there. So if you want to know how many bullets are in your clip, you have to pull it out. It’s just a bit more immersive when you go into a combat encounter and you’re like “okay, let’s prepare, I’ll pull out my clip, check. That’s going to be enough for this one” then you snap it back in. If you want to put on your gas mask, we put it on a backpack. So you pull out your backpack by grabbing it from your shoulder. The gas mask is hanging from it. You just grab it from there and put it to your face, and then you stick it on. Those are the types of interactions that we were very keen on just making them as diegetic as possible.

“The adaptive triggers are a great example of how you can boost the immersion even further, because they give you just a tiny little bit of extra feedback as you fire your weapon. And our weapon designers actually had a lot of fun implementing it, and tweaking it for each weapon. It seems like a really small thing but it is kind of like those subtle elements that make you forget that you’re playing a game when it’s just there, right? Another example is the haptic feedback. It gives you that little bit of added experience to make the intense things that will happen to you in this game, to make them that bit more visceral.”

The game’s Comfort settings

“We want to focus on immersion,” states Louwe. “So our default locomotion setting, we’re offering two presets, so we have Comfort and we have Immersion. In Immersion, the default locomotion setting is continuous stick movements with snap rotation. Of course, we also offer settings you can just change in the Settings menu to make something even more immersive, such as continuous rotation. If you want to have a bit of a more comfortable experience, then you can set your locomotion settings to teleportation. That said, we are not really shying away from pushing the boundaries of VR when it comes to creating a visceral experience. So in Immersion mode, you can also expect to be moved around a bed or knocked over to wake up unconscious on the floor or, or even be thrown off a rail car for example.”

Metro Awakening: adapting the post-apocalyptic survival horror for PS VR2

This version of the interview was condensed for brevity. You can listen to a fuller version of the interview on the PlayStation Podcast, dropping this Friday. Metro Awakening will launch later this year on PS VR2.

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Frenzies is a neon-soaked, wildly chaotic multiplayer shooter coming to PS VR2 https://blog.playstation.com/2024/07/10/frenzies-is-a-neon-soaked-wildly-chaotic-multiplayer-shooter-coming-to-ps-vr2/ https://blog.playstation.com/2024/07/10/frenzies-is-a-neon-soaked-wildly-chaotic-multiplayer-shooter-coming-to-ps-vr2/#comments Wed, 10 Jul 2024 13:01:38 +0000 urn:uuid:fbfc6b7e-5542-4bc5-a9f3-93d0d583a1c1 Welcome to Frenzies, the wildly chaotic and stylishly slick multiplayer shooter, coming to PS VR2!

I’m thrilled to share some more information about Frenzies following its unveiling. If you missed that, here’s our announcement trailer that gives you a taste of Frenzies’ unique blend of fun and chaos: 

Make friends, break friends

In Frenzies, you’re thrown into a winner-takes-all showdown across five rounds with a randomized, lucky dip of round types and maps that ensures no two games are ever the same. Frenzies’ mixture of solo and team-based round types means one minute you’ll be forging friendships and working together to pick up a win, and the next you’ll be trying to take those friends down in a frenetic free-for-all.

Right from when we first started working on Frenzies, we wanted it to have a real sense of fun. We didn’t want to create a straight-faced, military sim and instead took our inspiration from bombastic arena shooter classics such as Quake and Unreal Tournament. We felt that by taking the essence of those games and sprinkling in a dose of unpredictability, we’d landed on something that’s easy to play, challenging to master and leaves you with a big grin on your face every time. We think that there’s something for everyone in Frenzies and even experienced VR shooter fans will have their skills tested in new ways.

Our round types also play a huge role in building this sense of fun. Alongside traditional modes like Team Deathmatch, we got creative to build new round types around some interesting concepts that make great use of VR. My personal favorite is Glitter Pig, where you’re running around trying to grab hold of this giant, squealing pig. You’ve got to be the one holding the pig for the longest time throughout the round but that’s easier said than done when your opponents can easily track you down and your big porky friend.

VR pedigree that’s made for multiplayer

Across nDreams’ family of studios, we’ve been pioneering VR game development for over a decade, including the acclaimed ‘Run-and-Cover’ gameplay that featured in the award-winning Fracked and Synapse.’ Run-and-Cover’ feels satisfying and tactile but also highly intuitive thanks to the power of VR and we wanted to bring it into multiplayer with Frenzies.

Multiplayer works incredibly well in VR – you’re in a shared physical space with other players, able to collaborate, compete, and interact with each other and the environment in many ways.  

One of my favorite ways that we’ve really leaned into this with Frenzies is through gestures, replicated 1:1 in-game. Gestures enhance both the tactical depth and the social interaction of each match. For instance, you can communicate with your team-mates using hand signals, taunt opponents with certain ‘expressive’ gestures, or even engage in a quick game of rock, paper, scissors. We’re excited to see these types of interactions play out in Frenzies.   

Express yourself

In Frenzies, everything is dialed up to 11, from the neon-soaked arenas to the oversized weapons and you’ll need to match this energy when you step into the arena. Unpredictability reigns supreme in this game and humility will get you nowhere so flaunting your victories and taunting your rivals isn’t just allowed – it’s encouraged.

Showboating only works if you look good doing it and nothing screams bravado more than the ultimate killer suit – the onesie. Our onesies are colorful and playful, and you can choose from dozens of designs to customize your onesie and express yourself through a unique visual identity. Team your onesie with a digital face, gloves, and kicks to create a look that will turn heads in the arena… right before you land that perfect headshot.

We’ve got so much more to share in the coming months so be sure to wishlist the game now on PlayStation Store. Until then, start picking out your dream onesie and we’ll see you in the arena soon.

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PS VR2: Frenzies revealed, new Metro Awakening gameplay details, Wanderer: The Fragments of Fate in-depth look https://blog.playstation.com/2024/07/10/ps-vr2-frenzies-revealed-new-metro-awakening-gameplay-details-wanderer-the-fragments-of-fate-in-depth-look/ https://blog.playstation.com/2024/07/10/ps-vr2-frenzies-revealed-new-metro-awakening-gameplay-details-wanderer-the-fragments-of-fate-in-depth-look/#comments Wed, 10 Jul 2024 13:01:32 +0000 urn:uuid:c3f6b917-a781-43e2-9501-d6cc538b55dd Last month, Skydance’s Behemoth put us through our paces with the first taste of the combat heavy, dark fantasy VR adventure that’ll launch later this year on PS VR2. Now we’re turning the spotlight on three other immersive experiences also coming to the platform soon. 

Frenzies is a brand-new title debuting today, which fuses Synapse creator nDreams’ award-winning gunplay with neon-infused multiplayer arenas. Announced earlier this year, Metro Awakening VR is a return to the post-apocalyptic world of Dmitry Glukhovsky’s survival horror series. Developer Vertigo Games takes us on a trip to the underground, illuminating us as to how it’s adapting the franchise to VR, while keeping this new entry authentic to what’s come before. Finally, Mighty Eyes gives us an update on Wanderer: The Fragments of Fate with an exclusive, in-depth look into the time-traveling title.  

And remember, starting on August 7, you’ll be able to have even more content options for PS VR2, by way of a PC adapter. Players will have access to buy and play Steam’s expansive library of thousands of VR games, including fan favorites like Half-Life: Alyx, Fallout 4 VR, and War Thunder. Find out more here

Now, onto the games, as introduced by their creators. 

Frenzies


“We’re thrilled to be bringing Frenzies to PlayStation VR2!  As you can see from the debut gameplay trailer above, Frenzies fuses nDreams’ award-winning gunplay with the mayhem of multiplayer, throwing you into neon-soaked arenas for a winner-takes-all showdown with a twist. 

“Each five-round match in Frenzies is a chaotic lucky dip of randomized round types, maps, and teams that ensure no two matches are ever the same. Fun to play yet challenging to master, we think Frenzies will leave you smiling from ear-to-ear every time you step into the arena. We look forward to showing you more soon!”

– Paul Mottram, Head of Studio, Near Light: an nDreams Studio

Read more about the gameplay mechanics and modes from Frenzies in a dedicated PS Blog post. 

Metro Awakening 


“We’re excited to reveal all-new screenshots and an exclusive glimpse into our upcoming VR survival horror title, Metro Awakening. The game has been created in collaboration with original series author Dmitry Glukhovsky and is a standalone installment in the franchise, set before the events of the original game Metro 2033 and featuring a very, very personal, emotional story for our protagonist.

Metro is renowned for its unique immersive world, and Metro Awakening takes this to a new level. We’ve focused on making VR interactions as immersive and diegetic as possible, utilizing features like adaptive triggers and haptic feedback to enhance the experience, while maintaining the series’ stealth-combat dynamic.

We hope you’ll join us in this thrilling new Metro experience. Mark your calendars—pre-orders start this September, giving you the opportunity to be among the first to step into the eerie, atmospheric world of Metro Awakening before it launches later this year.”

– Creative Director Martin de Ronde and Game Director Samar Louwe, Vertigo Games 

Read more about how Vertigo Games is adapting the series to PS VR2 in our exclusive interview. 

Wanderer: The Fragments of Fate


“Firstly, a bit of bad news, the game’s delayed with a new release date of October 31. But, let’s not despair too long…here’s a bucketload of new content to get stuck into! 

“Discover more about some of the people you’ll become and the incredible places you’ll visit as we present the above exclusive footage, offering an in-depth look into the diverse worlds and stories in Wanderer: The Fragments of Fate. Meet some of our key characters as you step into their shoes and get a glimpse into the role they play in shaping the future – every decision influencing the course of history. Immerse yourself in rich and awe-inspiring worlds as we journey across the globe visiting Mayan jungles, war-stricken Germany, flooded Boston and the breathtaking surface of the moon in an unparalleled gaming experience. 

Wanderer: The Fragments of Fate releases October 31 2024.”

– Sam Ramlu (she/her), Executive Producer at Mighty Eyes

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PlayStation Store: June 2024’s top downloads https://blog.playstation.com/2024/07/09/playstation-store-june-2024s-top-downloads/ https://blog.playstation.com/2024/07/09/playstation-store-june-2024s-top-downloads/#comments Tue, 09 Jul 2024 14:00:06 +0000 urn:uuid:d9dab675-8aae-49d3-bd0e-44c30ba61931 It’s time to see which PS5, PS4, PS VR2, PS VR, and free-to-play games topped the download charts last month. The launch of the huge new expansion Shadow of the Erdtree catapulted Elden Ring back up the PS5 charts across US and Europe, while the PS VR2 list saw Beat Saber rocking back to the top of the chart in the US and European regions.

Check out the full listings below. What titles are you playing this month?

PS5 Games

US/CanadaEU
Grand Theft Auto VGrand Theft Auto V
ELDEN RINGELDEN RING
NBA 2K24Sea of Thieves
Sea of ThievesNBA 2K24
Call of Duty: Modern Warfare IIIThe Witcher 3: Wild Hunt
MLB The Show 24EA SPORTS FC 24
V RisingV Rising
Tom Clancy’s Rainbow Six SiegeIt Takes Two
Madden NFL 24F1 24
HELLDIVERS 2Hogwarts Legacy
Marvel’s Spider-Man 2Assassin’s Creed Mirage
Mortal Kombat 1Marvel’s Spider-Man 2
Killer Klowns From Outer Space: The GameTom Clancy’s Rainbow Six Siege
Ghost of Tsushima DIRECTOR’S CUTCall of Duty: Modern Warfare III
UFC 5Cyberpunk 2077
Hogwarts LegacyGran Turismo 7
EA SPORTS FC 24HELLDIVERS 2
It Takes TwoMortal Kombat 1
Cyberpunk 2077Ghost of Tsushima DIRECTOR’S CUT
Sly Cooper and the Thievius RaccoonusUFC 5

*Naming of products may differ between regions
*Upgrades not included

PS4 Games

US/CanadaEU
MinecraftMinecraft
Red Dead Redemption 2Red Dead Redemption 2
FirewatchFirewatch
Grand Theft Auto VGrand Theft Auto V
NBA 2K24THE FOREST
Watch Dogs 2Watch Dogs 2
Gang BeastsA Way Out
THE FORESTKingdom Come: Deliverance
A Way OutGang Beasts
BloodborneEA SPORTS FC 24
theHunter: Call of the WildNBA 2K24
Call of Duty: Modern Warfare IIIUnravel Two
Injustice 2Assassin’s Creed Odyssey
Far Cry 5Assassin’s Creed Origins
Madden NFL 24Bloodborne
Tom Clancy’s Ghost Recon: WildlandsFar Cry 5
STAR WARS Battlefront IISid Meier’s Civilization VI
God of WarGod of War
Kingdom Come: DeliveranceSTAR WARS Battlefront II
Tom Clancy’s Rainbow Six SiegeTom Clancy’s Ghost Recon Wildlands

*Naming of products may differ between regions

PS VR2 Games*

US/CanadaEU
Beat SaberBeat Saber
Among Us VRArizona Sunshine 2
Arizona Sunshine 2Kayak VR: Mirage
PavlovPavlov
Job SimulatorAmong Us VR
Kayak VR: MirageJob Simulator
Doctor Who: The Edge of TimeCrossfire: Sierra Squad
Creed: Rise to Glory – Championship EditionCreed: Rise to Glory – Championship Edition
Crossfire: Sierra SquadThe Dark Pictures: Switchback VR
cyubeVRShave & Stuff

*PS Store purchases only. Game upgrades or games bundled with hardware not included

PSVR Games

US/CanadaEU
ASTRO BOT Rescue MissionSniper Elite VR
The Walking Dead OnslaughtASTRO BOT Rescue Mission
The Elder Scrolls V: Skyrim VRBatman: Arkham VR
Job SimulatorJob Simulator
Batman: Arkham VRThe Walking Dead Onslaught
Creed Rise to GloryCreed: Rise to Glory
Beat SaberBeat Saber
Sniper Elite VRThe Guy VR
SUPERHOT VRDOOM 3: VR Edition
Arizona SunshineThe Elder Scrolls V: Skyrim VR

Free to Play (PS5 + PS4)

US/CanadaEU
MultiVersusMultiVersus
RobloxFortnite
FortniteStumble Guys
Call of Duty: WarzoneRoblox
Fall GuysCall of Duty: Warzone
Stumble GuysRocket League
Rocket LeagueeFootball 2024
Apex LegendsFall Guys
Destiny 2The Sims 4
The Sims 4Destiny 2
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Skydance’s Behemoth hands-on report https://blog.playstation.com/2024/06/04/skydances-behemoth-hands-on-report/ https://blog.playstation.com/2024/06/04/skydances-behemoth-hands-on-report/#comments Tue, 04 Jun 2024 15:00:05 +0000 urn:uuid:704d0ea4-491e-4a8e-8a00-83c8b3a9831f Even back when they were herd-deep in undead, the creators behind The Walking Dead: Saints & Sinners were dreaming up how – and where – else they could apply the immersive tactility of their VR combat. At the tail end of 2022 came the answer in the form of a cinematic teaser: sidearms would be exchanged for swords and dangerous encounters transposed from a Walker-infested New Orleans to a brutal, dark fantasy world.

And last week, a gameplay debut by way of the latest State of Play. At the initial announcement, the cornerstones promised for this Unreal 5-powered adventure – physics-based combat, a grappling hook to climb and grab, and boss battles with earth-shaking titans – all present in nearly two minutes of PS VR2 footage.

There’s plenty in that first-look sizzle that I experienced first-hand by way of a recent hands-on. Thirty minutes and change were spent going toe-to-toe with skilled fighters, repelling down mountainous ruins, and clambering up the torso of an angry, monstrous behemoth in a “vertical slice of a vertical slice” demoing the game’s key features.

Favoring dual-wield loadouts and two-handed broadswords throughout, I walked away feeling every inch an ancient warrior but equally glad to have donned a lightweight shirt that morning and had a few weeks of a gym return under my belt.

You don’t have to fear a forced workout. The studio intends to craft difficulty settings that cater to and scale for all players, be they story and lore lovers, power fantasy seekers, or survival enthusiasts. But even in this preview, the intricacy of combat is a gritty delight. The core of the physics-based melee system requires blades or shields to be angled correctly to strike limbs and block incoming blows, thrown daggers, arrows. There’s a tight parry window to stagger enemies and unblockable attacks that your dodge move will come in handy for.

The studio is still developing the game’s haptic feedback to make use of PS VR2’s headset and Sense controllers. The intent is for every weapon to have its weight and heft, and for the player to ‘feel’ the passing of Behemoths. One fun illustrative example: when you run out of stamina, the headset feedback will mimic throbbing temples until stamina automatically recharges. 

How to pierce a fighter’s defenses depends on their weapon – and yours. Daggers will only scratch wooden shields, small axes will puncture holes in them, and two-handed broadswords – with the right angle and force – will carve chunks off them. Headshot a faraway foe with an arrow shot, or toss a melee weapon, and then charge in to finish the job. Aim a strike or weapon throw correctly, and you can knock a helmet off an armored foe’s head.

Your grappling hook is an essential tool for fights. Grab distant weapons, and yank a combatant off balance. Rappel out of trouble, or reposition yourself on the battlefield. In one moment, I snag a tree trunk behind someone and with a quick pull it cannons into them. In another, I fast-rappel up a ledge, the hook’s pull launching me upwards (the subsequent smooth arc of my grapple-assisted leap not losing its sheen during my playthrough), and as my feet touch higher ground, I notch and fire an arrow at a bowman lurking nearby.

Combat is intense throughout. Don’t expect hordes (or herds) of enemies, but every individual is a tangible threat at close range. All equip themselves from the same pool of weapons you’ll ultimately have full access to, and have much the same skill sets as you. Thus, most encounters hinge on situational awareness, positional strategy, weapon consideration, and player resilience.

There’s another addition to that list: superhuman strength. For you, at least, the curse that’s infected much of the Forsaken Land’s populace is a boon. A limited-time but automatically-recharging buff that, when activated, lets you hulk out and smash down doors, perform brutal, superpowered finishers, or send would-be killers – or their limbs – flying. It further evens the odds when surrounded or when dueling tougher enemy types.

The clash of steel doesn’t wholly define your journey: the game rewards exploration. Explore your surroundings to grab items (which can be concocted into healing potions and other items at crafting stations) and stray off the beaten path to discover collectibles. Place your hands upon indentations on stone altars to save your progress and cleanse your arms of the blood of the fallen – your sword, however, continues to carry the stains of where you’ve been.

You’ll never be without weapons. The Forsaken Lands’ brutal history is laid bare in its landscape. Armaments lie abandoned or dropped by the dozens. The pierced, skeletal remains of those who once wielded them litter the world, and those still with a pulse can be looted once they join their deceased brethren. You can sheath extra blades, shields, and bows upon your person to switch up strategies on the fly.

You’ll earn ‘hero’ weapons which will always be upon you (rematerializing if you leave them behind on your travels). Once discovered, a handy forge lets you enhance your arsenal with different properties, stats, and damage types. You’ll also be able to add cosmetic flourishes earned through besting the worst the Forsaken Lands throw at you. Downed Behemoths will grant buffs to your strength (health) and stamina.

Behemoths, plural. As per the State of Play trailer sting, there’s more than one out there. But one is what I face at the demo’s end. After the previous half hour teasing its presence, either spotted as a moving mountain in the far distance or wandering down a valley newly carved out by its passing, I step out into a snow-ravaged tundra for a battle that ties together everything I’ve learned in the past 30 minutes.

I dodge mammoth foot stomps, and a building-sized wrecking ball swung with impunity. Armor encasing its feet are grappled and prised off, requiring multiple hands-over-hand pulls to remove it and allow me to ascend onto the beast’s side. Climbing up a rampaging colossus towards an attackable weak point isn’t unfamiliar; doing so in the first person is. Feet back on terra firma and Behemoth downed temporarily, I’m jumped by a squad of humanoid attackers, and we clash in the shadow of a cliff-sized arm. Muscle memory is weak enough that I’m eventually overwhelmed, even after swigs of the revitalizing health potions I snatch off my belt. The Behemoth regains its footing. I’m briefly eclipsed as one mammoth foot descends one last, fatal time. 

It’s an epic end to an epic fight, one I’m readying for a second round of when the game launches on PS VR2 this fall. The creators of Skydance’s Behemoth have taken the best learnings of their previous work and are intent on building something special.

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Players’ Choice: Crow Country voted May 2024’s top new game https://blog.playstation.com/2024/06/03/players-choice-vote-for-may-2024s-best-new-game/ https://blog.playstation.com/2024/06/03/players-choice-vote-for-may-2024s-best-new-game/#comments Mon, 03 Jun 2024 15:00:35 +0000 urn:uuid:911c46bb-aac9-4d99-a76c-f92a42012faa Crow Country passes the classic PlayStation horror vibe check. Congrats to SFB Games for landing enough votes to become May 2024’s Players’ Choice title. 

What games have you been playing in June? Share predictions on what will win for this month in the comments below.


May saw a wide variety of games, from indie retro horror to mascot brawlers and fast-paced shooters. What did you enjoy most out of the diverse lineup of titles? 

How does it work? At the end of every month, PlayStation Blog will open a poll where you can vote for the best new game released that month. After the polls close we will tally your votes, and announce the winner on our social channels and PlayStation.Blog. 

What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? Note: re-released games don’t qualify, but remakes do. We define remakes as ambitious, larger-scale rebuilds such as Resident Evil 4 (2023) and Final Fantasy VII Remake.

How are nominees decided? The PlayStation Blog editorial team will gather a list of that month’s most noteworthy releases and use it to seed the poll. 

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PlayStation VR2 players can access games on PC with adapter starting on August 7 https://blog.playstation.com/2024/06/03/playstation-vr2-players-can-access-games-on-pc-with-adapter-starting-on-august-7/ https://blog.playstation.com/2024/06/03/playstation-vr2-players-can-access-games-on-pc-with-adapter-starting-on-august-7/#comments Mon, 03 Jun 2024 14:00:02 +0000 urn:uuid:17628741-d9d4-4df8-a9d7-2d539c2c134c When PlayStation VR2 launched last year, we were thrilled to introduce PS5 players to a new generation of VR games with innovative gameplay and immersive sensory features. Inspired by our passion to bring gamers even more content options, we’ve been working to enable access to additional games on PC, complementing the diverse PS VR2 games lineup available on PS5. Today, we’re happy to share that we’ll be rolling out this support on August 7.

Players will have access to buy and play Steam’s expansive library of thousands of VR games, including fan favorites like Half-Life: Alyx, Fallout 4 VR, and War Thunder.

To start, players will need to purchase a PlayStation VR2 PC adapter, which will be available for an estimated retail price of $59.99 / €59.99 / £49.99 at select retailers and direct.playstation.com where available.  Players will also need a commercially available DisplayPort cable (sold separately) that is compatible with DisplayPort 1.4, as well as a Steam account and a PC that meets the minimum requirements below.*

Minimum PC requirements

Here are the minimum requirements for PS VR2 gameplay on PC:

Operating systemWindows 10 64-bit / Windows 11 64-bit 
ProcessorIntel Core i5-7600 / AMD Ryzen 3 3100 (Zen 2 or later architecture is required)
RAM / memory8 GB or more
GPU / graphics card-NVIDIA GeForce GTX 1650 or later (Turing or later architecture is required)
-NVIDIA RTX series
-AMD Radeon RX 5500XT or later / AMD Radeon RX 6500XT or later
(For the best performance, we recommend that you use an NVIDIA GeForce RTX 3060 or later or AMD Radeon RX 6600XT or later graphics card)
DisplayPortDisplayPort 1.4 (must have a standard DisplayPort or Mini DisplayPort output port)
USBDirect connection only
BluetoothBluetooth 4.0 or later**

Setup is easy: simply connect PlayStation VR2 to your PC using the PS VR2 PC adapter and the DisplayPort 1.4 cable. Then, download the PlayStation VR2 App and the SteamVR App from Steam. This will allow you to set up PS VR2 on your PC, customize your settings and play area, and start purchasing and playing games in SteamVR.

As with all PC gaming technology, performance may vary depending on your PC setup, including system compatibility and the quality of your DisplayPort 1.4 cable. Please ensure your setup meets the minimum requirements. SteamVR titles also have individual system requirements, so please refer to the game information on Steam.

Feature differences with PS VR2 on PS5

PS VR2 was designed from the ground up specifically for PS5 – so you’ll notice that some key features, like HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble), are not available when playing on PC. However, other high-fidelity and sensory immersion features of PS VR2 are supported, including 4K visuals (2000 x 2040 per eye), 110-degree field of view, finger touch detection, and see-through view, as well as foveated rendering (without eye tracking) and 3D Audio in supported games.***

While the most immersive way to experience PS VR2 gaming remains on PS5, we hope players will enjoy the ability to play an expanded lineup of VR games on PC using the same headset. You can check out Steam’s huge library of multiplayer open worlds, survival horror and stealth action games, sports sims, puzzlers, and free-to-play fan favorites on the Steam Store

Additionally, as part of our Days of Play celebration, gamers in select regions can get $100 off PS VR2 and the PS VR2 Horizon Call of the Mountain Bundle (for PS5) until June 12. Be sure to check direct.playstation.com (available in select markets) and participating local retailers, as offers and promotion dates may vary by region.

Let us know which games you’re excited to try!

*While DisplayPort 1.4 is a common standard, be sure to check that your PC supports it before purchasing a cable.

**Some Bluetooth adapters may not work due to Bluetooth adapter compatibility. We will share more details closer to launch.

***The 3D Audio experience uses SteamVR’s audio technology instead of Tempest 3D AudioTech, which is only supported on PS5.

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Manga meets VR when Sushi Ben comes to PS VR2 on May 28 https://blog.playstation.com/2024/05/23/manga-meets-vr-when-sushi-ben-comes-to-ps-vr2-on-may-28/ https://blog.playstation.com/2024/05/23/manga-meets-vr-when-sushi-ben-comes-to-ps-vr2-on-may-28/#comments Thu, 23 May 2024 14:01:00 +0000 urn:uuid:7fa28e52-3bc3-4cce-9ead-340184be81f7 Fancy a cozy adventure in a stunning locale? Inspired by real-life experiences, Sushi Ben drops you into an idyllic seaside town rich with addictive mini-games and curious characters across an anime-inspired slice-of-life sim.

Manga meets VR when Sushi Ben comes to PS VR2 on May 28

I’m excited for the chance to give players insight into what to expect in Sushi Ben and announce that the game launches May 28 for PlayStation VR2. I’ll also include some additional insights on the creation of this game from Big Brane co-founder Kane Tyler, who first conceived the idea of Sushi Ben as part of his college thesis.

Mini slices of life

In Sushi Ben, players are tasked with saving a sushi bar from going out of business as a group of land developers try to buy up all the property in town. You will assist the townsfolk with various activities and tasks to cultivate business.

As one would expect, Sushi Ben has a wonderful fishing game at its core. As you develop relationships with the locals and complete quests, you’ll fish for the particular type each customer wants so that you can bring their business into the restaurant. That’s only the tip of the iceberg, though.

The townsfolk have unique motivations and desires and, thus, have a wide range of mini-games for players to engage with. There’s table tennis, stone carving, bug catching, dog walking, archery, and more. Each one takes advantage of the dynamic movements that make virtual reality gaming immersive and exciting, challenging players to get moving and use their hand-eye coordination in fun ways.

Storytelling in virtual reality

We at Big Brane hope players are captivated by how the story is told. The freedom of VR, where players have a perpetually unlocked ability to look anywhere at any time, creates some challenges when directing focus. To attract the player’s eye, you must make things stand out, and that’s where our dynamic manga panels come into play.

The thesis specifically focused on filmmaking techniques in virtual reality, which is a significant challenge given that the player is the camera. It’s our job then to provide visual clues and guidance, and Kane, while watching JoJo’s Bizarre Adventure, was suddenly inspired by the idea of manga panels. Using manga panels as a dynamic focal point for VR users became the driving force behind the thesis. 

The pursuit of authenticity

Sushi Ben’s seaside village is inspired by thousands of hours of research and by Kane’s time working at a sushi bar with a Chef named Takayuki “Ben” Okuda. When the pandemic prevented many from traveling globally, Kane invested tons and tons of hours into using Google Maps to explore the world and find particular elements that could feed into this authentic representation of a seaside town in Japan, but inspired by the home-town feel of Kane’s neighborhood in Savannah, Georgia. 

Sushi Ben is written by Hato Moa, writer of the indie hit Hatoful Boyfriend. Kane dreamed of bringing in voice actors he was a fan of from different anime. Still, he put control of this effort in Hato Moa’s hands because she was in Japan and had the experience and familiarity to get the right people for the gig. It just so happened that Moa shared the same goals, agreeing to their ideal cast in unison. The game’s script blew away the voice actors. Moa, Kane, and the crew ran with their enthusiasm. 

Features and accessibility

From the start, the game was designed to be approachable for any VR player – new or experienced. In addition to featuring a gameplay experience with a serene and interesting setting and cozy mini-games, Sushi Ben also has features for VR players that address player comfort and ability. There are options for sitting and standing players, and for those who choose to sit or are differently abled, there’s a height adjustment that allows you to remain seated but have the perspective come from a taller point of view.

For those desiring different degrees of comfort with VR, there are various settings like full locomotion and teleportation options for movement and snap turning or smooth rotations. In addition, dialogue can be set to autoplay, or players can enjoy the Story Mode, which skips the game portions entirely, allowing them to focus on the narrative. This and many other settings can be changed anytime to accommodate every player’s desired experience.  

Sushi Ben takes advantage of a few features as it comes over to PS VR2, enhancing the visual quality, and giving players a more immersive experience with detailed haptics.

On May 28, we at Big Brane hope that PS VR2 players feel the authentic joy the development team sought to achieve with Sushi Ben. This joy is mirrored by and built upon the pursuit of authenticity in the story, setting, voice acting, writing, and beyond.

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Spin Rhythm XD blasts onto PS5, PS4, and PS VR2 on July 9 https://blog.playstation.com/2024/05/08/spin-rhythm-xd-blasts-onto-ps5-ps4-and-ps-vr2-on-july-9/ https://blog.playstation.com/2024/05/08/spin-rhythm-xd-blasts-onto-ps5-ps4-and-ps-vr2-on-july-9/#comments Wed, 08 May 2024 15:01:34 +0000 urn:uuid:f04e8c49-e549-4c04-9d4e-d23fffe3cb5b We are so excited to announce that Spin Rhythm XD is coming to PlayStation 4, PlayStation 5 and the first-ever VR version on PlayStation VR2!

Spin Rhythm XD is a kinetic rhythm-action game where players move, tap, slide, scratch, and spin to the beat all while traveling through incredible reactive backgrounds. Made by a team of three friends from Australia including the original creators of Fruit Ninja and Jetpack Joyride, the game’s simple combination of color matching and physical gestures (spinning a wheel) combine to put players in a deep flow state.

We have assembled a huge variety of 60+ tracks from artists including Camellia, Anamanaguchi, Hyper Potions, Haywyre, Lena Raine, 2 Mello, Teminite, Tokyo Machine, Moe Shop, Au5, Meganeko, Akira Complex and many more. There’s also a 10-track DLC available from music label Monstercat, plus will be launching our second DLC when the game is released on PlayStation with 10 tracks from Chillhop music – something a bit different with a mellow vibe to chill and relax to.

Spin Rhythm XD is designed to be accessible to those new to rhythm games while providing a unique challenge to veterans of the genre. Our 60+ tracks each contain 5 difficulties that each introduce new mechanics.

Conquer the global leaderboards and level up to unlock new tracks, wheel skins and more. We have also included a full suite of accessibility features including custom colors, low motion options for every background element, custom track speeds and more.

PlayStation’s awesome DualSense wireless controller provides a truly unique gameplay experience. Players can use motion controls to move the wheel and even use the touchpad to flick and scratch like a DJ.

This release will be the first-ever VR version of Spin Rhythm XD on PS VR2. The PS VR2 Sense controllers provide a perfectly smooth motion input that turns the play area into a kind of interdimensional drum kit. Move your main hand pointer inside the wheel to rotate, flick to spin and smash down to hit tap notes, keep your off-hand ready to hit the green beat notes.

We have included more than 40 Trophies to achieve and Challenge Activities so you can compete directly with your friends.

We hope you can join us in the Rhythm Dimension. If you’re new to the genre we hope you find something fresh and fun, and if you’re a veteran rhythm gamer you will experience a unique and challenging game with an incredible sense of flow.

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Pistol Whip unleashes power metal with the Voidslayer Collection June 6 https://blog.playstation.com/2024/05/02/pistol-whip-unleashes-power-metal-with-the-voidslayer-collection-june-6/ https://blog.playstation.com/2024/05/02/pistol-whip-unleashes-power-metal-with-the-voidslayer-collection-june-6/#comments Thu, 02 May 2024 13:01:49 +0000 urn:uuid:557c1723-9156-49d9-b8fa-d7e71be182b0 Remember last summer, when Pistol Whip got five new breakneck Scenes and one of them had soaring castle towers, trebuchet battles, and not one, but two dragons?

Here at Cloudhead, we looked at that Scene (the illustrious Majesty) and said “This rules, and we’re gonna make a whole Collection out of it, and no one can stop us.”

And of course, we added yet another new music genre to the game: power metal.

Welcome to Voidslayer: A frenzy of three new Pistol Whip Scenes that charge headlong through raucous villages, cataclysmic fields of battle, to the place where Earth and the cosmos blur together. Each Scene is an act within an epic journey. In the first act, Hero’s Dawn, you shall awake to the call of destiny, and follow it through a world of fire and darkness, with an endless stream of enemies to crash through as you go.

For our seasoned Pistol Whip players, we’ve got a couple of new Modifiers to check out, too.

Colour Match forces you to think quickly, as your weapons will be colour-coordinated to enemies on the field. Only the shots from matching-coloured guns will hit. This is one of those Modifiers that, as soon as you’ve mastered it, will make you want to go back and replay every single Scene just to see how much it changes the groove.

Meanwhile, the Deflector modifier gives you the ability to send bullets ricocheting back at your foes. And if you’re also wielding the Metal Gauntlet, remember to throw up the horns with every deflection. You won’t get any extra points or anything, but you’ll feel extremely cool, and our dev team will all cheer.

As a bunch of metalheads ourselves, we can’t wait to unleash our three chosen music tracks on you. With wailing guitar solos and furious kick drums from the likes of Bloodbound, Brothers of Metal, and Firewind, these are some of the most unstoppable, fist-in-the-air Pistol Whip songs yet.

Ready thy broken sword on June 6, when Hero’s Dawn, the first of Voidslayer’s three new Scenes, will arrive on PlayStation VR2, with the second and third Scenes following in the weeks after!

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